Bleh. It sucks having a sucky pc (mine even though I use fps_max 125), as it truly won't even hold out at even 100 fps as soon as something crosses my screen and low as 80ish if skulks + pg are in my view. But limiting settings due to PC is pretty much fail. There are always going to be things that help a player more than another. Higher dpi mice, higher hz monitors. L2p around what you're given rather than changing everyone elses settings to fit yours. If you're used to 125 fps I really doubt you'd like your fps to have to be dropped to 76-100 because some people couldn't reach it.
120Hz is the max so far. There are some who advertise with 200Hz, but it's fake. They just put in blank frames between the actual frames to emulate 200Hz.
tbh Dugi I don't everyone knows that, never under estimate the ignorance of the internet :P I thought if you guys were gonna start bitching over it some evidence might be useful ;p
pretty sure most people have been discussing choosing caps in the 100-150 range, if theres anything drastically important in the 200 test why dont *you* bring it up? ^^ this is civvys 2009 retest
yeah you're right, anyway the rate of fire at 200fps is probably the fastest, still i don't think we should limit the fps of a player, and yes Tane ofc we are the hypocrits....
jeah...
the ultimate battle never ends, just fix the crappy client code and everything is fine
just take a look at the NS generation games+2
no problems like this
we all want our game to be perfect, what is never going to be happen, unless it is freely reachable to anyone like quakeworld
respect
20fps JP is slow because the FPS also effects the movement speed
for those who dont know this: inverse movement speed (lower is better) http://img382.imageshack.us/i/timemultipliervsfps21io.jpg/
this is because the unproper use of floating point aritmetics, errors got accumulated
(as i know this was discovered in quake3 but they fixed it with putting in the cvar: pmove_fixed 1)
I just tried Jetpack with 200 FPS. Its rather fast. Even if you run out of fuel you can hover forever on floor and it'll go as fast as skulk, and its silent. And from slopes you get extra speed.
This is some recipe for SILENT jetpack rush. 15s to reach cargo from MS without gas and its 100% silent.
Jiriki try again with 400 fps. You jetpack slower, but as soon as you touch the ground and do the slide hovering, you go as fast as a celerity skulk. Absolute bullshit. Endless cele speed and silent :DDD
Rofl this is a joke. Dome East junc jump is pretty cool, you can get to cargo from East Junc in 3 seconds if you do it right. New technique for jump movies! The left-right acceleration is crazy, you can do very fast evasions. This really gives you a better edge against fades. You can practically do super-quick evasions forever.
^^ Agreed. 125 is great for 60hz lcd's because of frame tearing and great for 120hz monitors (like Fana said there isn't real over 120hz monitor's). Also fine ROF and netcode isn't fucked then.
// rate command
val = Info_ValueForKey (cl->userinfo, "rate");
if (strlen(val))
{
i = atoi(val);
if (i < 500)
i = 500;
if (i > 10000)
i = 10000;
cl->netchan.rate = 1.0/i;
}