Week 2 Predictions
...Better late than never. Should be a busy weekend, as Quaxy and DiE are the only clans to have played their week 2 matches so far!
Week 2 maps
tommyd's 3.5 year old brain-child ns_tanith gets its 2nd round this week. A nicely balanced map (with the exception of the Waste hive) that allows multiple strategies- everyone loves tanith!
The usual marine tactic sees one squad of grunts heading straight to double with another squad getting the unenvious task of building base then getting their asses kicked in chemical transport. With double res being so close to MS (and thus a good supply of res), the marines can afford to put a lot of pressure on alien RTs. If the marines win, chances are the 2nd hive never went up.
A disciplined alien team stands a good chance if the hive is SatCom or Fusion. An RT in acidic and the 2nd hive location puts you in a good position- concentrate on defending the RTs until you have a Fade. The Waste hive poses a bit of a problem. Your best bet is to finish it quickly with a zerg-style Skulk rush at the start; or build 1 RT in Fusion and get 2 flash-Lerks to defend it with their lives.
The semi-popular ns_origin is this weeks new map. I always see this map as an alien-biased version of tanith.
The marines have no set start-up tactic: the only thing you should know is that a relocation won't work. Persoanlly, I feel that it's too hard to take down alien RTs early-game; my advice would to be to whore res and keep the aliens restricted to 2 RTs max.
For the Kharaa- assuming you have good Skulks and a good SoF Lerk then regardless of your hive, I'm a fan of building both double res towers and planting an SC on the top rafters. Although with the Biodome hive, it might be best to ambush the Computer Lab marines, then head over to MS for some fun.
Oh, bonus points to anyone who frags a Fade with the double res lift.
Premiership Predictions
saunamen - bte (Match of the week)
This one could go either way. Both teams had a great 1st week, with bte only losing to storm due to a bte base rush on caged that, if anything, worked too well and got their team spawn-camped. saunamen will be high on confidence after the demolition of new comers rage.ns, and the Finns have a knack for playing exceptionally well on origin.
Prediction 2-2. Too tight to call.
[EoD] - Insane
Billed as "team Spain Vs. team France" this should be another good game to watch. Both sides took the scalps of Finnish teams last week, although Insane had the tougher opponents. EoD have some great players, but I think Insane will edge this one- their awesome team-play, capped with animz's Fading makes them the favourites.
Prediction 4-0 to Insane, but EoD won't be push-overs.
|el'pheer| - Levitacus
This all-Finnish clash has the potential to be a bit one-sided. Maybe el'pheer rely a bit too much on ots and TriggerHappy. If Trigger has a bit more luck with his Lerking last week (his connection died on him last week during the caged round), then they may well stand a chance on the alien rounds, but I fully expect Levi to dominate their own alien rounds- the Levitacus clan of Spring 2005 had the strongest alien origin round in Europe.
Prediction 4-0 to Levitacus. This could kick-start their season.
rage.ns - storm
rage.ns will be disappointed with their 4-0 loss to the saunamen last week. I feel that they have much, much more to offer- but nevertheless, I can't see them turning a 4-0 loss against saunamen into a victory against Europe's strongest. By their own admission, storm had a disappointing alien tanith round last week- something I'm sure they have worked on. Out of nowhere, all-rounder b1 has turned himself into a decent Fade- as if they didn't have enough class across the board already!
Prediction 4-0 to storm. Cue Unreal Torunament announcer: "unstoppable!"
Select lower league predictions
rainbow - fbh (Division 1)
After favourites Devil's Talon slipped up against Random this week, it is now expected that one of these 2 clans could top the table (and be in the Premiership next season!). rainbow would have been the pre-game favourites, but with the loss of commander and leader 'Xassidy from the ENSL, rainbow look to have been thrown into chaos. JetJaguar looks set to lead the line-up with his decent aim, with bp being his opposite number.
Prediction 3-1 to rainbow. Assuming they find a new commander!
Evil | - TeaMf | (Division 2)
A tough one to call- TeaMf didn't have the easiest time last year, having been seeded in the 2nd division (this years equivalent of the 1st division)- but having the experience of last year should make them a stronger clan. Opponents Evil have a large roster with some good names- Ghost and T7 to name but two. Unfortuantely due to inactivity, a question mark remains over those players. If they had them, Evil would definitely put up a good fight.
Prediction 3-1 to TeaMf. The experience of TeaMf will show.
Week 2 maps
tommyd's 3.5 year old brain-child ns_tanith gets its 2nd round this week. A nicely balanced map (with the exception of the Waste hive) that allows multiple strategies- everyone loves tanith!
The usual marine tactic sees one squad of grunts heading straight to double with another squad getting the unenvious task of building base then getting their asses kicked in chemical transport. With double res being so close to MS (and thus a good supply of res), the marines can afford to put a lot of pressure on alien RTs. If the marines win, chances are the 2nd hive never went up.
A disciplined alien team stands a good chance if the hive is SatCom or Fusion. An RT in acidic and the 2nd hive location puts you in a good position- concentrate on defending the RTs until you have a Fade. The Waste hive poses a bit of a problem. Your best bet is to finish it quickly with a zerg-style Skulk rush at the start; or build 1 RT in Fusion and get 2 flash-Lerks to defend it with their lives.
The semi-popular ns_origin is this weeks new map. I always see this map as an alien-biased version of tanith.
The marines have no set start-up tactic: the only thing you should know is that a relocation won't work. Persoanlly, I feel that it's too hard to take down alien RTs early-game; my advice would to be to whore res and keep the aliens restricted to 2 RTs max.
For the Kharaa- assuming you have good Skulks and a good SoF Lerk then regardless of your hive, I'm a fan of building both double res towers and planting an SC on the top rafters. Although with the Biodome hive, it might be best to ambush the Computer Lab marines, then head over to MS for some fun.
Oh, bonus points to anyone who frags a Fade with the double res lift.
Premiership Predictions
saunamen - bte (Match of the week)
This one could go either way. Both teams had a great 1st week, with bte only losing to storm due to a bte base rush on caged that, if anything, worked too well and got their team spawn-camped. saunamen will be high on confidence after the demolition of new comers rage.ns, and the Finns have a knack for playing exceptionally well on origin.
Prediction 2-2. Too tight to call.
[EoD] - Insane
Billed as "team Spain Vs. team France" this should be another good game to watch. Both sides took the scalps of Finnish teams last week, although Insane had the tougher opponents. EoD have some great players, but I think Insane will edge this one- their awesome team-play, capped with animz's Fading makes them the favourites.
Prediction 4-0 to Insane, but EoD won't be push-overs.
|el'pheer| - Levitacus
This all-Finnish clash has the potential to be a bit one-sided. Maybe el'pheer rely a bit too much on ots and TriggerHappy. If Trigger has a bit more luck with his Lerking last week (his connection died on him last week during the caged round), then they may well stand a chance on the alien rounds, but I fully expect Levi to dominate their own alien rounds- the Levitacus clan of Spring 2005 had the strongest alien origin round in Europe.
Prediction 4-0 to Levitacus. This could kick-start their season.
rage.ns - storm
rage.ns will be disappointed with their 4-0 loss to the saunamen last week. I feel that they have much, much more to offer- but nevertheless, I can't see them turning a 4-0 loss against saunamen into a victory against Europe's strongest. By their own admission, storm had a disappointing alien tanith round last week- something I'm sure they have worked on. Out of nowhere, all-rounder b1 has turned himself into a decent Fade- as if they didn't have enough class across the board already!
Prediction 4-0 to storm. Cue Unreal Torunament announcer: "unstoppable!"
Select lower league predictions
rainbow - fbh (Division 1)
After favourites Devil's Talon slipped up against Random this week, it is now expected that one of these 2 clans could top the table (and be in the Premiership next season!). rainbow would have been the pre-game favourites, but with the loss of commander and leader 'Xassidy from the ENSL, rainbow look to have been thrown into chaos. JetJaguar looks set to lead the line-up with his decent aim, with bp being his opposite number.
Prediction 3-1 to rainbow. Assuming they find a new commander!
Evil | - TeaMf | (Division 2)
A tough one to call- TeaMf didn't have the easiest time last year, having been seeded in the 2nd division (this years equivalent of the 1st division)- but having the experience of last year should make them a stronger clan. Opponents Evil have a large roster with some good names- Ghost and T7 to name but two. Unfortuantely due to inactivity, a question mark remains over those players. If they had them, Evil would definitely put up a good fight.
Prediction 3-1 to TeaMf. The experience of TeaMf will show.
Comments
roflwaffles
21 October 2005, 17:47
ben
21 October 2005, 23:12
Johs
22 October 2005, 07:25
Nirgal
22 October 2005, 15:54
sherpa | cisequaltothree
22 October 2005, 17:48
aA
22 October 2005, 19:11
jiriki | old people
'After favourites Devil's Talon slipped up against Random this week"
22 October 2005, 20:20
verrektemongol
22 October 2005, 22:53
ben
23 October 2005, 03:44
B1 | iMAGINE
23 October 2005, 17:19
sherpa | cisequaltothree
WAC RT = 1 marine camps the long corridor, another knifes the RT
dbl res, satcom, chem = lol
cargo = can be shot from range from a full 360 degree radius
fusion = yea, defendable, but once the marines (early game, marines > aliens) break through the 1st wave, it takes too long for the aliens to re-group and take back the location before the RT dies.
acidic = same as fusion
tn had it sussed by rushing double res and keeping the marines early-game res down; but that takes a fair bit of co-ordination.
im not saying it's the worst hive in the game (1.04 maint on eclipse was gg f4) but you'd rather have fusion or sat, surely.
23 October 2005, 18:14
Fana | Archaea
OMG DIDNT I QUIT WTF IS THIS
24 October 2005, 00:25
Fana | Archaea
It's all about the Lerk yeah?
24 October 2005, 00:27
bertz
24 October 2005, 05:25
sherpa | cisequaltothree
24 October 2005, 05:48
sherpa | cisequaltothree
What you are saying is true, but I think that assumes a marine team using run-of-the-mill tactics. I find that 2 or 3 marines running a patrol between central access and double res creates a bottle-neck that allows the other marines to cap the East side of the map, and take control of Fusion.
24 October 2005, 05:50
weezer
24 October 2005, 15:57
Nirgal
24 October 2005, 21:21
ben
K sure it sucks if you can't skulk, have a terrible lerk who can't hold ground, no teamwork and no fade. But if you're a good alien team and your opponents marine game is anything short of perfect then waste is brilliant.
24 October 2005, 22:27
sherpa | cisequaltothree
25 October 2005, 01:48
Fana | Archaea
"the key is shotguns" is a good comment and all, but it applies to all marine rounds against any hive aliens and has no special impact agaisnt waste aliens. Go back to the cal forums tmk. :(
Having marines patrol central area is just plain stupid, sorry sherpa. If you have 2-3 marines hold up in that area, you'll only have 2-3 marines on offence. But what you're saying is that you want them to cap res. How does that work out? Not to mention the fact that the vents are easy to navigate and get you just as fast to fusion as the central way anyway.
"I didn't know him as a player back then; in the way that I remember the ariadne lads." - That's quite sad considering they weren't really good at all. I mean, LOVE mashed them 4-0 within a week after forming. :\
b1 Faded for Team Sweden, he also Faded in knife for a while when I was the only active Fadernator we had left (around the time we recruited frG and raju).
25 October 2005, 02:54
mu
25 October 2005, 04:26
Fana | Archaea
25 October 2005, 04:37
weezer
25 October 2005, 20:31
sherpa | cisequaltothree
(ok, you could counter the argument by saying that a well co-ordinated rush will remove the central access threat, but you could just as well say that those 2 marines might get lucky and be able to run straight in the hive and spawn camp to victory, ala storm/bte on caged. For all of the tactics in NS, most small-scale victories come down to some random factors, and no team can ever control them all at once- player locations, good medding, opposition locations, ping, player "form", etc...)
Yes, a great lerk can win the round for the aliens with the waste hive, by defending the RTs.... but you can say that about any hive on any map.
26 October 2005, 01:27
Fana | Archaea
If you don't get it by now I WILL EAT YOU ALIVE
26 October 2005, 02:13
sherpa | cisequaltothree
If I were in charge of an alien team with Waste, and had to build 2 RTs, I'd go for fusion and acidic. But that's 3 locations (hive included) that are a fair distance apart. Too far apart, imo.
I BET I TASTE GOOD.
YOU TASTE LIKE A STRAWBERRY-FLAVOURED POP'TARD!
(
26 October 2005, 03:03
frost
26 October 2005, 03:56
mu
fucking
26 October 2005, 05:15
Fana | Archaea
I'M BUYING A TICKET RIGHT NOW, GET SOME SALT READY
AND MAYBE SOME KETCHUP
26 October 2005, 05:57
ben
And you don't cap west access, you cap cargo and acidic and you use the lerk to hold them up in cargo. Place a MC in fusion vent to give him adrenaline and then let celerity and the huge room do it's job. YOU FRICKING RETARD.
26 October 2005, 14:30
Mike
26 October 2005, 15:57
FreeZe
26 October 2005, 18:19
Fana | Archaea
27 October 2005, 02:42
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