Full 3.2 Changelog Released; CMs can now play.

Late last night the 3.2 changelog was released and constellation members got their hands on the current build.

The changelog is huge so I'll direct you to a link instead of posting the whole thing:

NS v3.2 Changelog

Note that everything is still subject to change and may not make it into the final release. Also, the above changelog has some missing information; e.g. Jetpack cost has been reduced from 15 to 10.

For the league scene, the major changes are:

* Fixed structure hitboxes. Marines have a much easier time defending their structures from skulks.

* Minimap improvements. Structures/players on the minimap will turn red when taking damage. Both aliens and marines can react to enemy attacks much quicker without the need of the commander/other players saying so.

* Hive teleportation. About as big as changes get- you can +use a hive to move to another one (building hives need to be +used to enable other players to move to it). MC dependancy is lowered making DC and SC as the first choice chamber viable.

* Phil nerfed. For lerks- celerity has less of an effect and pancaking upwards is slower.

* +movement. By binding a key to +movement; you will leap/blink/charge when you press this key- even if you have other "weapons" (e.g. bite) selected. Makes leap/biting and metabolising/blinking easy.

* Fade blink rate of fire halved. No more blinking into walls- sherpa approves.

* HLTV is now hot. It's now a complete feature as the sprite, particle and (I think!) health and ammo data is propagated to spectators. The first person/minimap split-screen view is now great to watch. Kudos to puzl for doing this on his own so competitive players get a better spectating experience.

* Ghost structures. No more node or structure blocking.

* Equipment HUD sprites. Now we won't be going 10 minutes without realising we have grenades/welders/mines.

* Custom crosshairs. Although it is now a hassle to add custom crosshairs I don't see the need to as the 4 new default sets are great to use. They are a blend of Fana's and mop's crosshairs.

* JPs are now cheaper and easier to use.

Of the new ns_ maps, I think lucid has the potential to be used competitively, but I'll let others be the judge of that.

3.2 officially rocks- check the website or Gamesurge's CM IRC room for download/connection info.

[13.35] Note that as of this morning the website suffered a temporary hiccup. This problem should be resolved within the next few hours (or 14 months, lol!). During this downtime it's possible that the auth server will die- meaning icons will be lost and the 3.2 server will kick everybody. I'll keep you updated.
sherpa on 01 November 06 15:38

Comments

878

Blank atman

please tell me that mwheel bypass flying-upwards-nerf

1 November 2006, 15:46

Noavatar

Blank sherpa | cisequaltothree

Unfortunately ben has gotten his sticky mitts on veil.

Gorges can find it hard to escape from the new c12, and skulks clip between the pipes and wall where the old c12 used to be.

1 November 2006, 15:51

961

Blank scratchie

nice sherpa, kudos ,lol ^^

1 November 2006, 16:05

5

Blank sublime

Propagated mate

1 November 2006, 16:06

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Blank Fana | Archaea

suh-weet.

1 November 2006, 16:30

5

Blank sublime

Pancake isnt fixed and now DCs are more worthwhile GG tanks inc

1 November 2006, 17:11

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Blank tjo

Actually the lerk base speed as been increased, while the effect of celerity has been decreased. At least according to the changelog

1 November 2006, 18:37

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Blank sherpa | cisequaltothree

oke

1 November 2006, 18:49

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Blank vara

marines dont reg anymore, or the uk server sux. One of both...

1 November 2006, 18:53

5

Blank sublime

Yes because clearly they tried to fix marine reg! ?!?!?!?!?!?!?! SPANTARD

1 November 2006, 19:54

15

Blank frG | TROLLS

there is nothing wrong with the reg in 3.2

1 November 2006, 20:01

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Blank Mike

didn't reg ever worked ?

1 November 2006, 20:44

815

Blank ZiGGY

that update is pretty fucking sick! :P

1 November 2006, 21:06

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Blank oma

start using these medals ;P http://www.readyroom.org/index.php?option=com_ponygallery&Itemid=32&func=viewcategory&catid=4

1 November 2006, 23:08

113

Blank bp

lol, no servers

1 November 2006, 23:17

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Blank Invasion

I think the reg is a lot of better in ns 3.2. I don't know if there has been made any changes to the regging, but it feels better thou

2 November 2006, 01:15

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Blank dellor

I am not a consti, but I'm guessing it feels better because the 3.2 server/s are good servers.

2 November 2006, 02:15

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Blank Mike

maybe cl_rate block help a bit?

2 November 2006, 03:33

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Blank tjo

Crouched jump animations all the way, baby!

2 November 2006, 06:01

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Blank Nirgal

It seems to be a good version.
It will change clan gaming for sure.

2 November 2006, 11:33

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Blank dellor

I can't wait to see those tjo. (thanks puzl!)

2 November 2006, 11:56

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Blank verrektemongol

I think the reg is a lot of better in ns 3.2. I don't know if there has been made any changes to the regging, but it feels better thou

Crouched jump animations all the way, baby!

there is your link

2 November 2006, 13:25

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Blank sherpa | cisequaltothree

No-one using MC (celerity); nerfed lerks and matching skulk hitbox models, innit.

2 November 2006, 14:16

86

Blank B1 | iMAGINE

love the new version, hate the new agora pub maps,
ns_lucid and co_umbra are pretty sweet though

nice one ben, LOL! (c12)

2 November 2006, 14:34

5

Blank sublime

MAY BE THE BEST COMM IN THE WORLD BUT NOT THE BEST MAPPER, THE ONLY MAPPER BUT NOT THE BEST, LOL!

2 November 2006, 20:14

45

Blank aA

already found like 5 invisible walls on veil...
3.2 is indeed very good, lucid is the only good map from the new ones imo.

2 November 2006, 20:36

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Blank tjo

I want whoever made tanith to make another map for NS!

3 November 2006, 03:31

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Blank HiVeFiSh | Flatline-Ns

yeah all new maps just support the bleak atmosphere of ns. tanith is simple and balanced

3 November 2006, 13:54

86

Blank B1 | iMAGINE

wasnt that some guy called ninja squirl or something and didn't he make veil, tanith and eclipse?

3 November 2006, 15:08

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Blank QuasiMetastabil | Keen Edge

ns_tanith was designed by TommyD. He also made co_pulse and co_faceoff

3 November 2006, 16:46

Noavatar

Blank tjo

NS_ map yo.

3 November 2006, 17:19

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