3.2 Changes
puzl has been kind enough to release a partial 3.2 changelog. Please note that everything is still subject to change.
Gameplay Changes
* "Ghost" placement model for marine structures:
- When a marine structure is first placed by the commander, it will be a ghost structure.
- A ghost structure is partially transparent (but still solid) and will be immediately recycled if touched by an alien player returning 80% of the structure cost.
- A ghost structure can be attacked and damaged without triggering an immediate recycle.
- The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure.
- When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure.
* When redemption chooses a destination hive, it will not choose a hive under attack unless no other active hive is available.
* Removed telefragging by adding pushback to IPs and PGs.
User Interface and Game Asset Improvements
* Updated HUD icons to more clearly indicate the level of marine weapon and armor upgrades.
* The minimap can now be displayed during the pregame.
* Hive sight HUD text:
- Added transparency effect: the farther from the center of the screen the HUD text is, the more transparent it will be.
- Added cl_labelhivesight cvar (default 1) to allow players to disable hive sight labels on the alien HUD.
* Modified the hitboxes of certain structures to more closely match their visual counterpart.
Bugfixes
* Fixed commander keyboard scrolling ( +scrollleft, +scrollright, +scrollup and +scrolldown ).
* Heavy armour and jetpack are now visible in the readyroom.
* Fixed bug where the commander didn't see an accurate representation of alien health.
* Fixed a bug where the lerk flight animation did not play with the crouch key held down.
* Fixed a bug where some alien attack animations didn't play when the attacking alien was crouched.
New hitboxes for some marine structures, such as the resource tower.
Here is a montage of the new upgrade icons, using chevrons to denote the level of the upgrade
And from NSPlayer.net:
o Increased defense chamber healing effect:
- Along with the usual 10 health a player gains when near a defense chamber, there is an additional 1% of the player's maximum health restored. The percentage does stack with multiple chambers.
o Added new inventory indicators to marine HUD:
- welder
- mines
- hand grenades
o Webs
- Webs now harden 1.5 seconds after being formed
- Unhardened webs can be destroyed by marines walking through them without causing the player to get entangled.
- web sounds and sprite updated to allow marines to differentiate between the two states.
All these changes can be found on the NS forums. Enjoy!
Gameplay Changes
* "Ghost" placement model for marine structures:
- When a marine structure is first placed by the commander, it will be a ghost structure.
- A ghost structure is partially transparent (but still solid) and will be immediately recycled if touched by an alien player returning 80% of the structure cost.
- A ghost structure can be attacked and damaged without triggering an immediate recycle.
- The commander can choose to recycle a ghost structure in the same manner as an unbuilt structure.
- When a marine player starts to build a ghost structure, it will turn into a normal unbuilt structure.
* When redemption chooses a destination hive, it will not choose a hive under attack unless no other active hive is available.
* Removed telefragging by adding pushback to IPs and PGs.
User Interface and Game Asset Improvements
* Updated HUD icons to more clearly indicate the level of marine weapon and armor upgrades.
* The minimap can now be displayed during the pregame.
* Hive sight HUD text:
- Added transparency effect: the farther from the center of the screen the HUD text is, the more transparent it will be.
- Added cl_labelhivesight cvar (default 1) to allow players to disable hive sight labels on the alien HUD.
* Modified the hitboxes of certain structures to more closely match their visual counterpart.
Bugfixes
* Fixed commander keyboard scrolling ( +scrollleft, +scrollright, +scrollup and +scrolldown ).
* Heavy armour and jetpack are now visible in the readyroom.
* Fixed bug where the commander didn't see an accurate representation of alien health.
* Fixed a bug where the lerk flight animation did not play with the crouch key held down.
* Fixed a bug where some alien attack animations didn't play when the attacking alien was crouched.
New hitboxes for some marine structures, such as the resource tower.
Here is a montage of the new upgrade icons, using chevrons to denote the level of the upgrade
And from NSPlayer.net:
o Increased defense chamber healing effect:
- Along with the usual 10 health a player gains when near a defense chamber, there is an additional 1% of the player's maximum health restored. The percentage does stack with multiple chambers.
o Added new inventory indicators to marine HUD:
- welder
- mines
- hand grenades
o Webs
- Webs now harden 1.5 seconds after being formed
- Unhardened webs can be destroyed by marines walking through them without causing the player to get entangled.
- web sounds and sprite updated to allow marines to differentiate between the two states.
All these changes can be found on the NS forums. Enjoy!
Comments
sherpa | cisequaltothree
I'm a bit out of the loop at the momement BECAUSE £70 ANTEC PSU'S AREN'T WORTH THEIR WEIGHT IN RES.
15 October 2006, 22:31
frG | TROLLS
15 October 2006, 22:33
ZiGGY
15 October 2006, 22:45
atman
so record those hltvs people!
15 October 2006, 23:18
sherpa | cisequaltothree
Irony.
16 October 2006, 00:07
tjerge
16 October 2006, 00:19
tjerge
16 October 2006, 00:19
Milo
16 October 2006, 00:22
sherpa | cisequaltothree
16 October 2006, 00:42
Invasion
16 October 2006, 00:52
Noshadow
http://www.dspsrv.com/~hjw/ns/hitbox_comparison_rt.jpg
http://www.dspsrv.com/~hjw/ns/hitbox_comparison_tf.jpg
http://www.dspsrv.com/~hjw/ns/hitbox_comparison_pg.jpg
16 October 2006, 02:54
MeSaber
16 October 2006, 06:54
Iots | el'pheer
16 October 2006, 17:48
tjo
17 October 2006, 04:17
MeSaber
18 October 2006, 12:47
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