Xeon
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- 908
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- Copenhagen, Denmark
- Joined
- 9 May 2010
We will not pick up the maps if they don't get appropiate changes before the season begins. Even if they have majority "Yes" votes.
Here is my current tally of the votes considering the changes go in:
triad
Yes: 8
No: 10
icarus
Yes: 12
No: 7
jambi
Yes: 17
No: 2
jambi already seems like a 100% winner, with icarus being the close runner up. The mappers already replied in this thread that the maps are going to get the needed changes. And the triad mapper is also working on the problems with sniping harvesters and the nasty siege spots in Respository. Though right now, it doesn't have majority "Yes" votes anymore. But could still change, now people know that icarus and triad won't go in, in their current state.
Still open until friday.
http://www.youtube.com/user/swalken/videos
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- Modder
- ns2_jambi
- Posts
- 38
- Location
- United States of America
- Joined
- 19 October 2006
Triad:
No
too many long narrow hallways
Icarus
no
Not untill the arc spots are fixed.
Jambi
Yes
constant updates, and the most competitive ready map.
Team 156
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- 126
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- United States of America
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- 7 April 2012
Yes:
Triad
Icarus
Jambi
Sure, they have problems, but none of the official comp trio (summit, tram, veil) are perfect either. As long as the mappers are willing and able to update the map from feedback, I think they should be included.
Maybe:
Turtle
- I make this one conditional on whether evil_bob intends to continue supporting the map. I know he was working on an update of the current version about a year ago that never seemed to get to the Steam Workshop version.
No:
Honorguard
Drydosity
Jambi maybe, the rest no.
- Posts
- 3
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- Earth
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- 23 February 2013
Hoping to have fixes for Icarus out in a day or two. I realize those siege spots are game-breakers so trying to get them corrected for you guys. Also a few vents to add and some adjustments to the map so it renders the big closed doors as walls.
Personally I didn't get the impression that any of the custom maps were anywhere close to being ready for competative play. They didn't feel balanced and they didn't even feel stable enough to walk around in. You get stuck, rooms often feel to cramped and on lots of the maps, there are an abundance of alien favoured rooms to fight in.
I think it's a big, big mistake to include more than perhaps one of these maps in the upcoming season.
In NS2 map feel and knowledge is essential to how good you can play. If newer teams have to learn 5-7 entirely new maps (for them) it will be even more difficult to get into this game. Especially in the competative scene. I just remember quake most of the time not surpassing 5 maps in a competative map pool because it was just too much work for the competative players to practice all of them. That says a lot since the quake maps are so much simpler and have fewer angles to learn than a NS2 map.
I'd say that 3-4 really good maps should be the maximum in a NS2 competative map pool. Otherwise it will require too much time for anyone who wants to play competatively to learn them all well. Unless NS2 is all you do ofcourse but that's not really a demographic you want to focus on since it polarizes the community.
- Posts
- 3
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- Earth
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- 23 February 2013
Ok new version of Icarus (1.1) out this morning:
-Vents to either side of Power Core to help prevent sieging.
-Communications has some layout tweaks.
-Excavation is moved out of range of sieges in Central and the entrance to Mineral Transport adjusted a bit. These changes are a little rough visually but should definitely fix some of the Excavation issues.
I'm also trying to have another version out later today which will hopefully cover the following:
-Cargo hive position to be adjusted. I also have to account for sieging from Junction but the way the vents go overhead shouldn't be too hard for a gorge to bilebomb down. (I'll have to double check this and make sure it works)
-Trying to fix the perma-closed doors to look like walls on the minimap no luck yet though, might just draw them in for now lol.
-Couple small drifter pathing issues. Had one get hung up somewhere in a test but was pretty easy to get moving again.
Xeon
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- 908
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- Copenhagen, Denmark
- Joined
- 9 May 2010
Sounds great Lazer! Surely this, together with descent will be tested out by alot of teams after the Invitational cup this weekend!
http://www.youtube.com/user/swalken/videos
Envy
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- 18
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- Australia
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- 6 February 2013
That's awesome Lazer. Thanks for supporting the map and acting so quickly on critique.
Xeon
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- 908
- Location
- Copenhagen, Denmark
- Joined
- 9 May 2010
Found more issues that needs fixing before we can pick up icarus for season 2, posted in the icarus thread on the official ns2 forums.
http://www.youtube.com/user/swalken/videos