NS1 Server-side Patch

jiriki
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22 May 2010 - 22:43 CEST
#1
I talked with puzl about some issues with NS1. Obviously addressing them now is a bit late but a server-side patch is possible, client-side is not.

There're some issues we could fix with the plugin, thanks to Asmodee for pointing out many of them:
  • LMG/HMG dps. Basically 200FPS DPS is the correct DPS. Server-side solution is possible but would have problems such as a little variation in DPS.
  • 200FPS Jetpack is not going to be fixed because it'd require a client-side patch. A server-side patch could work but would cause jittery movement.
  • Floating guns
  • Waypoint overflow
  • Misplaced turret/oc shooting angle on Linux
  • func_rotate broken on Linux
  • (Powercore in origin)
  • Incorrect resource on recycling
  • Possibly resource flow
  • (you get more res with less players, abusable in 6vs6 games)


Discussion: http://gist.github.com/410344

Anyway, if you have some bugs or ideas for the patch go ahead. This is not 100% sure but certainly possible.
Get to the spaceship!
king_yo
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22 May 2010 - 23:07 CEST
#2
Sometimes the CC is bugged or something like that, maybe you can do something about it.
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23 May 2010 - 01:43 CEST
#3
stuck sounds of things like pgs, you can sort it out with stopsound quite easily but it's an inconvenience.
pSyk
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23 May 2010 - 06:19 CEST
#4
What does the reference to resource flow mean?
Simply a higher rate not tied to amount of players at all?
Isn't there some better way to improve big shit pubs?
For example changing the rfk for big games? Like skipping 3 res for kills for marines or 1 rfk for alien, when that team has more than 8-10 players?
Or making res for kills overflow to gorges, when 100 res is reached (or even reducing the 100 res cap).
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23 May 2010 - 08:43 CEST
#5
At least I still sometimes get those unnecessary flashy PGs. Is that completely clientside or can serverside stuff affect it?
GibbZ
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23 May 2010 - 11:42 CEST
#6
flashy pgs is completely server side iirc. It's due to the memory leak when a maps been left on too long.
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23 May 2010 - 13:08 CEST
#7
2rfk, yo!
gobot
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23 May 2010 - 13:39 CEST
#8
a client update for ns1 would be cool though, since ns2 seems to take its time :D
GibbZ
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23 May 2010 - 14:31 CEST
#9
Tweadle +1
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23 May 2010 - 20:55 CEST
#10
constant 3rfk? no way, 3min fades are ghey enough for marines and spawncamping is ghey enough for aliens.
king_yo
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23 May 2010 - 21:40 CEST
#11
And what about the shotgun reload bug?
sublime
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24 May 2010 - 00:09 CEST
#12
If you change that SGs will be imba
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24 May 2010 - 01:35 CEST
#13
bind mwheelup +reload

never had a problem with them
sublime
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24 May 2010 - 14:25 CEST
#14
Why would you moderate a comment that is necessary. Tom doesn't know what we're talking about. Why don't you moderate his comment?


IDIOTS EVERYWHERE
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24 May 2010 - 15:00 CEST
#15
Only thing really bothering me is the floating guns crap.
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24 May 2010 - 16:03 CEST
#16
My heart said yes. My head also said yes. My TOTALLY UNBIASED moderating powers said "NO, TOO AGGRESSIVE".

He also completely missed that Gibbz was +1'ing my comment rather than saying it should be 3fk instead of 2rfk but I feared I wouldn't be able to stop myself letting him know how... silly I thought he was.

I wanted to keep Gibbz's ironic "Sublime +1" comment so badly but it didn't make sense out of context :(.
GibbZ
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24 May 2010 - 17:43 CEST
#17
Aww my funnies gone :(
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25 May 2010 - 01:36 CEST
#18
okokok.. right if you're gonna make snide remarks let me just point something out mr admin.

"Forum Rules"Low content posts: Please do not make posts containing no content ("first post," "hello, I'm new here," etc.). These just litter up the forums. Replies consisting solely of trolling fall into this category. As a general rule, write as if you were speaking in real life to another human being.

Helps to rule out ambiguity maybe?

Keith: "I think we should get paid 10 pounds per hour"
Dick: "Keith plus one"
Hmmm, if you can't see how it could imply Dick wants 11, you need to study life more.

Don't kid yourself thinking I completely missed his intentions for the post; I considered that he might be just backing you up but I know how much George likes to make his life feel more worth by fragging and well.. yeh.

Pat, spamming reload makes the sg reload.. seriously.. I used to get the sg not reloading bug loads and just.. well.. fixed it.. ltp, noob.
frG
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25 May 2010 - 04:15 CEST
#19
what is wrong with expressing your opinion ?

i think +1 is the most efficient and fastest way to do this.

Also, why put so much effort into fixing some stuff this late?
WHY DONT YOU GO AND FUCK OFF THEN?
U GO?
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25 May 2010 - 10:11 CEST
#20
I think the point is to encourage expressing opinion, instead of people making ambiguous short posts?...

It may be 'faster' to just go 'YEAH!' but it's not efficient if it can be easily misinterpreted and doesn't really add any new value or content to the thread. Most forums have the same rule, it makes sense :P

froggie, why fix problems this late? well.. why do you still play gathers? most of the fixes already exist and just need to grouped into a patch of some sort; it's not really masses of effort.
Tweadle
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25 May 2010 - 10:22 CEST
#21
I consider declaration of agreement as valuable content whether it's "I agree", "Yes to that point!" or the equally common "+1". This is especially true when the original poster might want to gauge the popularity of a suggestion.

Further criticism of admining will be deleted unless done in the feedback section.

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25 May 2010 - 13:23 CEST
#22
lol, that's missing my point.

No criticism intended, was merely pointing out ambiguity (and replying to your bitchy assumption about me) and the solution to it that's already in-place. Nevermind ey?
jiriki
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25 May 2010 - 20:09 CEST
#23
I classify this as the most useless debate in ENSL. Stop raping my topic you insensitive clods!
Get to the spaceship!
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25 May 2010 - 20:55 CEST
#24
+1, actually.
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25 May 2010 - 23:19 CEST
#25
Well I was merely stating I agree with the consistent 2rfk comment Tweadle made. I could have made a stupidly long post like this; but what'd have been the point.

Atm the rfk is random between 1-3. This can make imbalances in game. Take for example this scenario;

Team A is marines and Team B gayliens playing on NS Veil. Now, both the team's flash fades are very decent skulks aswell and can both rack up alot of early kills. Team B's flash fade at the start kills 4 marines (Within the first 1.30) and gets a "lucky" 12 res. He get's his early fade up just before d1 comes out and the marines keep dieing to him. Cappers can't cap ect... Team A loses and both teams switch. Team A now are playing gayliens. Team A's flash fade at the start also gets 4 kills! However he unfortunately only gets 4 res. The fade then comes later and by the time he's egging the marines have more map control, and more nodes. He tries to pressure the marines but due to damage 1 being out and pgs up, he can't do enough damage.

While you could say this is an unlikely scenario, it is still very possible. Also in the case of MC's and the lerk it can even be more important. What's the point in adding some "dice-roll" luck into the game? It should be mathematical and logical. 4 kills = 8 res. Simple.

(just back from library and gym = very tired. So forgive the sloppy english.)
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26 May 2010 - 00:14 CEST
#26
So basically you're just saying what everyone has always said about competitive gaming.


RNG = less skill
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26 May 2010 - 00:35 CEST
#27
well now it's justified.

hard to know if 2rfk would be balanced in the short game but yeh, i agreed with tweadle's 2rfk suggestion too. 1rfk is really weak and not helpful when you really need to get back from 1 rt situations. 3 would be kinda imba for spawncamp or fastfades.
jiriki
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26 May 2010 - 00:56 CEST
#28
There're other things aswell such as random sg spread and random hives (this is not much of an issue though if map isnt bad).
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NecRos_aka_Orgad
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26 May 2010 - 01:36 CEST
#29
Random sg spread is fucking gamebreaking, i hate the SG just for that.

really not having random spread and random hives (uham waste\maint) would be really much better imo for this games balance.
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26 May 2010 - 12:33 CEST
#30
hive choosing at the round start would make alien strats super-cool.

sgs have a random spread for a reason? people just use it as an excuse for missing :P
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