Docking2 Cafeteria spawn

Mephilles
5803
Ctrl+Alt+Defeat
Modder
ns2_docking2
Posts
331
Location
Germany
Joined
29 September 2013
16 April 2016 - 19:39 CEST
#1
Okay I've been thinking and testing around and currently I see the Cafeteria spawn on docking2 too strong. It basically is too close to storage RT and that way also to close to central.

I have been thinking about forcing a hangar spawn for season 9 until cafeteria is fixed (don't worry this will happen after season 9).

But before I just do and see I wanted to ask you guys what you think about that:
http://strawpoll.me/7389055
Frozen
5408
Posts
80
Location
United States of America
Joined
24 April 2013
19 April 2016 - 14:42 CEST
#2
Best way to start balancing any map, especially a map where so many people are against/unhappy to play it, is to lock spawns. I'd rather have 1 new map with 1 spawn config than 0 new maps and 3 spawn configs. So few rounds are played on the map, that removing the potential bad rounds due to spawns can make the difference in whether someone wants to play it again the next day.

Same with Mineral, I love mineral, but Drill Site is much too much worse than Mineral Processing. It's not so bad at all, but it's just so much potential dichotomy between rounds in a match.

But then again Tram Alien South Spawn is still a thing.
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
19 April 2016 - 16:58 CEST
#3
tam south spawn for aliens is kinda bad but not as bad as you really think. north spawn has it's issues as well. youre basically locked into going shade hive on all north spawns because of the ease of just running 3 arcs and 4 marines to north tunnels and killing a hive


Evisuuup
6207
Posts
23
Location
Spain
Joined
19 March 2014
19 April 2016 - 16:59 CEST
#4
phonee says
tam south spawn for aliens is kinda bad but not as bad as you really think. north spawn has it's issues as well. youre basically locked into going shade hive on all north spawns because of the ease of just running 3 arcs and 4 marines to north tunnels and killing a hive


Phone, are you high? B)
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
19 April 2016 - 17:01 CEST
#5
who knows, probably. but marine south spawn naturals just seem better than having mezz/plat or ore/plat as your naturals. MaYbE We JuST HaVE DifFErEnT IdEAS ABoUt Ns@
Frozen
5408
Posts
80
Location
United States of America
Joined
24 April 2013
19 April 2016 - 17:42 CEST
#6
My reasoning is that if you play a match on tram and one team gets south and the other north, they're playing two very different rounds in a very unfair way
BauerJankins
5841
nazi hunter izO
Posts
368
Location
Paderborn, Germany
Joined
20 October 2013
19 April 2016 - 23:09 CEST
#7
evisu l2play marine south spawn is op af
http://i.imgur.com/hr1ud2u.png
Kash
5445
For The Lolz
Posts
314
Location
United Kingdom of Great Britain and Northern Ireland
Joined
5 May 2013
19 April 2016 - 23:27 CEST
#8
Nice to see threads being used to discuss the original topics as always :/
"Out with the gorge, into the ready room" F4 - iSay
BauerJankins
5841
nazi hunter izO
Posts
368
Location
Paderborn, Germany
Joined
20 October 2013
20 April 2016 - 00:15 CEST
#9
http://i.imgur.com/hr1ud2u.png
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
20 April 2016 - 15:35 CEST
#10
so are you disabling departures hive if youre fixing hangar as the only marine spawn.
Evisuuup
6207
Posts
23
Location
Spain
Joined
19 March 2014
20 April 2016 - 16:22 CEST
#11
phonee says
who knows, probably. but marine south spawn naturals just seem better than having mezz/plat or ore/plat as your naturals. MaYbE We JuST HaVE DifFErEnT IdEAS ABoUt Ns@


I was referring to the "Shade hive only option"-statement. I have no opinion on south spawn :-)

But pls ask Hera what he thinks about alien south spawn B)
Mephilles
5803
Ctrl+Alt+Defeat
Modder
ns2_docking2
Posts
331
Location
Germany
Joined
29 September 2013
20 April 2016 - 18:36 CEST
#12
yes departures spawn will be disabled aswell
Alite
6355
Posts
61
Location
Canada
Joined
10 July 2014
20 April 2016 - 22:18 CEST
#13
South spawn on tram is cancer, don't know why that's still allowed
Golden
1212
Snoofed
Posts
101
Location
United States of America
Joined
28 October 2006
20 April 2016 - 22:27 CEST
#14
Because it's fine? People just don't know how to play it.
joshhhy
4962
Posts
67
Location
Milwaukee, Earth
Joined
25 February 2013
20 April 2016 - 23:08 CEST
#15
We used to prefer south spawn aliens on Titus back in the day... lol
phone
2104
Snoofed
Posts
227
Location
Zimbabwe
Joined
29 March 2010
4 May 2016 - 02:50 CEST
#16
south spawn on tram is kinda fine as aliens. i actually prefer aliens having north spawn on tram since arcing warehouse is so EASY and if you hide the arcs, difficult to respond to


x
oxxooxoxoxoxiaxkaltuwjoihsodis;lbs




now sub spawn on veil on the other hand R!P HELP
New Reply