- Posts
- 57
- Location
- LuleƄ, Denmark
- Joined
- 7 March 2006
unknownworlds.com/ns2/natural-selection-source-code-released/
someone go quakeworld on it?
though half-life itself is still closed i suppose!
- Posts
- 57
- Location
- LuleƄ, Denmark
- Joined
- 7 March 2006
would you change anything?
im thinking stuff like fps not affecting jetpacking as much, flight times were ridiculous
i'm not entirely sure but i felt there was too much w3 a3 jetpack 2 hives stalemates at the end of ns's life. possibly tone down w3 hmg's just a tiny bit
i think about nerfing mt and parasites
mt having short range, slow update rate - perhaps instantly updating minimap when an enemy enters range and then every 1 s.. still counters silence with quick reflexes but removes reliance on minimap over communication.
parasites having a timer of maybe 3 minutes before expiring. medium range
pubstars
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- 225
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- Germany
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- 28 September 2009
as far as i know balance stuf like hmg damange wepon3 damage ect is possible to adjust it with amxx plugins (i think that was done on the evolvens servers) and about the other stuff yeah well most of it is possible with amxx allready since a long time nobody rly did much i guess gg :( nobody gonna bother..
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- Donors
- Major Server Funder
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- 614
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- Wiener Neudorf, Austria
- Joined
- 16 April 2008
I dont see the need for those changes.
All you need to do is limit fps to 125 and the JP problem goes away .
So does the super fast Rate of fire.
MT and Para balance out .. aliens just need to para more.
And cloak can still screw with MT.
So .. i dont see any probs with the way it is at the moment.
The late game stalemates were mostly cause aliens did not teamplay properly and the 200 fps made it really hard for aliens in the end.